All services

Game Development

Whatever genre you're chasing — I'll help you ship it.

From a weekend prototype to a full release, I build games end-to-end: design, code, tooling, and the boring infrastructure that makes the fun parts possible.

Genres I work in

A few examples — not a limit.

Fighting games

Frame-accurate combat, hitbox tooling, combo systems, and netcode-friendly architecture.

MOBAs & arena games

Lane logic, ability systems, matchmaking-ready scaffolding, and balanced champion kits.

RPGs & adventure

Dialogue trees, quest systems, inventory, save/load, and open or zoned world design.

Platformers & action

Tight controls, responsive feel, level tooling, and the kind of polish players actually notice.

Puzzle & casual

Mechanic-first prototypes, level editors, and clean progression curves.

Horror & atmospheric

Lighting, sound design, AI behavior, and the slow-burn pacing that makes it land.

Tools & tech

  • Unity (C#)
  • Godot (GDScript / C#)
  • Unreal (Blueprint + C++)
  • Custom engines
  • Multiplayer & netcode
  • Steam / itch.io publishing

Got a game idea?

Pitch me the concept — even rough. I'll tell you honestly what it'd take.

Start a project